Town: Fitëvî-g̈ëqa Fêqê

Fitëvî-g̈ëqa Fêqê

Fitëvî-g̈ëqa Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceFîthdekî Zone
RegionNuqicozupi Brushlands
Founded1108
Community LeaderCity Manager Sian Êyeg̈
Area6 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2044 m (6706 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population1465
Population Density244 people per km2 (732 people per mi2)
Town AuraWild Magic
Naming
Native nameFitëvî-g̈ëqa Fêqê
Pronunciation/fiˈtëvɪ/ /ˈg̃ëqa/
Direct Translation[dirty] [sphere]
Translation[Not Yet Translated]

Fitëvî-g̈ëqa Fêqê (/fiˈtëvɪ/ /ˈg̃ëqa/ [dirty] [sphere]) is a temperate Town located in the Fîthdekî Zone of the Union of Engineers.

The name Fitëvî-g̈ëqa Fêqê is derived from the Iron Elvish language, as Fitëvî-g̈ëqa Fêqê was founded by Zèbêv Trèlêyesm, who was culturaly Iron Elven.

Climate

Fitëvî-g̈ëqa Fêqê has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a warm 27°C (80°F). Fitëvî-g̈ëqa Fêqê receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the spring. Fitëvî-g̈ëqa Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2044 m (6706 ft) above sea level.

Overview

Fitëvî-g̈ëqa Fêqê was founded durring the early 12th century in winter of the year 1108, by Zèbêv Trèlêyesm. The establishment of Fitëvî-g̈ëqa Fêqê suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fitëvî-g̈ëqa Fêqê was built using the conventions of Iron Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Fitëvî-g̈ëqa Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fitëvî-g̈ëqa Fêqê is buildings are arranged arrounded highly ordered system of restrictive cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Right off the bat Fitëvî-g̈ëqa Fêqê hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Fitëvî-g̈ëqa Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fitëvî-g̈ëqa Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fitëvî-g̈ëqa Fêqê's parks.

Fitëvî-g̈ëqa Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fitëvî-g̈ëqa Fêqê.

Fitëvî-g̈ëqa Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fitëvî-g̈ëqa Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fitëvî-g̈ëqa Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fitëvî-g̈ëqa Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fitëvî-g̈ëqa Fêqê's public wards, blessings, and other arcane systems.

Fitëvî-g̈ëqa Fêqê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fitëvî-g̈ëqa Fêqê's grid is powered by a god's will and kindness.

Fitëvî-g̈ëqa Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fitëvî-g̈ëqa Fêqê's natural decorations nor waterways.

Fitëvî-g̈ëqa Fêqê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fitëvî-g̈ëqa Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fitëvî-g̈ëqa Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fitëvî-g̈ëqa Fêqê's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is short in Fitëvî-g̈ëqa Fêqê.

The Kamadan near Fitëvî-g̈ëqa Fêqê are known to be almost tame, such that they can be put to domestic use.

Fitëvî-g̈ëqa Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Necromancy energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5947 m2
    • Cattle and Similar Creatures: 366
    • Poultry: 4395
    • Swine: 293
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 146

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

470 of Fitëvî-g̈ëqa Fêqê's population work within a Foundational Occupation.

893 of Fitëvî-g̈ëqa Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 102 (7%) are noncontributers.

Points of Interest

Fitëvî-g̈ëqa Fêqê is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Fitëvî-g̈ëqa Fêqê used to be much richer, but something happened in the last (28808 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a dragon and brought its hoard to Fitëvî-g̈ëqa Fêqê, where it was shared with all. Fitëvî-g̈ëqa Fêqê's militia's elite squad is named after .

History